This will not help destroy a Striker, but at least the location is somewhat safe until they found a proper firing angle. The vehicle was based off the FV432 APC and equipped with a slow, but maneuverable. It possible to fire HE inside of the launcher tubes, setting missile inside of it and Striker on fire, but the missile rack will not break. Because of that, the main purpose of the Swingfire is either control of hills, castles, streets and so on to block enemy offensive pushes or assist in team assaults by hiding behind teammates, walls or rocks and blasting enemies out of cover. Missiles will still tend to overshoot the target until 300 m range. If you know for sure that it is ready to unload onto you the moment you leave the cover (or even already thinks of firing into your cover), use artillery strike on it and deploy smokes before going in, otherwise you will just be annihilated by a missile salvo. If close range combat is inevitable, use the tank's good reverse speed and smoke screens to retreat or prepare for combat before this happens. It is not possible to select how many missiles to bring into battle. 230+ War Thunder HD Wallpapers and Backgrounds War Thunder - FV102 Striker - The Armored Patrol Other than not to. Each launcher has 7 missiles, that reload separately. This page was last edited on 26 January 2023, at 11:58. If Striker is angled upwards, then the dead-zone is extended further below vehicle. Main article: BAe Swingfire. irishyoga1 IGN: . Whatever the tankers do, always try to hide behind something, whether it is the terrain, allies, or indestructible obstacles. All trademarks, logos and brand names are the property of their respective owners. I would like it if Gaijin finally made USSR competitive again in end-game WITHOUT ATGM, with good main battle tanks. Give a comparative description of missiles that have firepower equal to this weapon. It is important to have a high level of "driving" in crew skills. This meant it could penetrate any tank from the 1960s through the 1980s, until the widespread introduction of composite and reactive armours. If it's possible to hit them in a weak spot within the first two shots to trigger overpressure damage - do it. Mark pros and cons as a list. Share More sharing options. War Thunder - In June, 45 years ago, the FV 438 #Swingfire - Facebook - War Thunder - YouTube The 438's primary weapon was launched through two Swingfire ATGM launchers, or bins, which could be reloaded from inside the vehicle. The FV102 Striker is a rank V British tank destroyer In RB fire at turret or centre of the hull first regardless, because even if missile takes out their gun barrel and the crew remains alive within the vehicle, the enemy becomes very uncomfortable with chances of jamming their gun completely, along with long repair times. While playing this vehicle, tankers should have on mind its very lightly armoured - the least of all ATGM carriers. Report post; Posted . Should you waste all of them, the Striker becomes almost completely useless. If you want to destroy it with machine guns from the front - fire straight in middle around the place where the camera is, then spray the bottom of it. This page was last edited on 22 January 2023, at 18:09. Hit & run tactics is where the vehicle will excell most. Basically, this will temporarily detach the camera from the centre reticle by a certain degree as mouse viewing does. The FV438 Swingfire is a rank V British tank destroyer yields a figure of [emailprotected]. Rearming inside of capture points in AB can also grant more than 1 missile if you start to rearm before using the last missile. Being in front of the Swingfire in 200 m range is a very bad idea, regardless of your cover, as if its launchers will reload in time, you can suddenly be destroyed. BAe Swingfire : ATGM : 185 : 4,000 : 25 : 0.05 : 0.1 : 4.55 : 80 82 90 BAe Swingfire Mk.2 : ATGM : 185 : 4,000 : 25 : 0.05 : 0.1 : 4.55 : 80 82 90 Rearms can happen for both launchers at the same time, but you only see one timer at once. In Arcade, some people may drop HESH or HEAT projectiles over hill right into it, resulting in crew knock-out. Destroy them all with your machine gun. 21K . If there are no suitable objects, use a hill or retreat far enough for missiles to hit. It has a little amount of armour on other sides and there are fewer points where the Striker can get shot without consequences. If sight of the missile is lost, control is lost entirely. Following the Roadmap: maps for aircraft, flares and repair. Light tanks and SPAA: As fun as it may be to trigger them by firing all over their cover, they still can destroy the Striker easily and have enough speed and mobility to actually do that. There is no consistent method of doing this, especially without a friend. WHEN TANK DESIGNS GO WRONG - YouTube Swingfire , , War Thunder - YouTube Followers 0. bangerland 23 bangerland. -25 () War Thunder: , -2, , -, -72. Swingfire page - Restore - War Thunder - Official Forum Do not leave cover. Other components were sourced from other suppliers, Fairey Engineering manufactured the missiles and so did the British Aircraft Corporation. Remember, it is not needed to go that far into enemy lines to ambush the enemy team; use your imagination and teamwork to do more damage. The Striker had five missile launcher boxes and carried a total of 10 Swingfire missiles (5 in the launchers and 5 reloads). The Striker remained in service with the British army until 2005, when the Javelin missile replaced the Swingfire. The vehicle was built in rather smaller numbers. If done right, the enemy will get hit by a missile in their side. The use of solid cover for the launchers and the hull at close ranges or longer than 1 km range is often required, particularly on hilly maps. Skins and camouflages for the Striker from live.warthunder.com. Try to disable the gun for slower tanks, but be aware that 12.7 mm MG like the Soviet. Any tips for using the swingfire in the British tank tree? The Striker is susceptible to the overpressure mechanics - if shockwaves made by a chemical shell of calibre 105 mm (Almost any NATO medium tank armed with HEATFS qualifies) hit the roof, cameras, or the side of this tank, the entirety of the crew is likely to be instantly knocked out. It fires BaE Swingfire Missiles that fire straight up over cover and then you have to guide them down to your intended target.The Swingfire is definitely in my list of the worst tanks in War Thunder and in this Video I'm going to show you why! The camera can only turn 90 degrees in each direction, so it cannot automatically control missiles behind the Swingfire. Secondary smoke can also be used to extend the smoke wall and puzzle opponents trying to find the Striker amidst it, while it has rapidly left the scene, or to protect allies. However, do not get too impudent, as it is still possible to snipe the Striker through street openings, and it is very difficult to fight once enemy tanks get into 100 m zone around it, so the positioning and map awareness is the key. Can the Striker destroy the enemy before they can run away? Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support. And with FV438 kind of vehicles and weapons being introduced, the excuses not to introduce the Soviet MAIN battle tank of that time (T-64) are getting thinner and thinner.When will USSR get any good MBT's?When Germany gets Leopard 2, UK Chally 2 and US the Abrams? It was first powered by the Jaguar 4.2-litre petrol engine (standard car engine) and later replaced by the Cummings BTA 5.9-litre diesel engine. If you use them as cover, do not fire your launchers in front of them as it will detonate and waste ammo. A direct attack on B capture point on American Desert sounds completely desperate for a normal ATGM carrier. Just unlocked it and was looking forward to sniping from behind cover as per the machine's design. As long as your aim is true, there is no way the enemy team takes over B. Alternatively, the Striker can attack capture point itself and use buildings as a shield (like this bridge). Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. Light armour and a vehicle packed with 14 high-calibre explosive missiles do not go well together when used in the first line. For dire situations, the Striker is also equipped with two groups of smoke launchers. For that reason alone, an enemy might stop and stare at your cover, waiting for your move, like with most ATGM tanks. Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. The closer you are to it, while being behind it, the harder it is for the gunner to pull off a miracle shot. Describe the type of damage produced by this type of missile (high explosive, splash damage, etc). The small calibre of the L3A1 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment exposing any crew members. This thread is archived . I guess the idea is to be hidden and just peek over cover to guide the missiles, but I find the missiles painfully slow to the extent everyone just drives away or if I do hit them, they just drive away. Soviet tanks: Aim for the hull, as it usually destroys or immobilizes them. MBTs with autocannon coaxial (mainly French): They can penetrate your commander cupola and sides with their coaxial weapon from any angle at 100 m, so letting them close means certain death. War Thunder Wikipedia ; Restore ; Swingfire page Swingfire page. Aiming for right (their left) side is taking out the gunner and is generally better for self-defense, however a direct hit on left side (their right) will likely overpenetrate fuel tanks and ignite their ammo rack. [Devblog] FV 438 Swingfire - Surprise Package, https://wiki.warthunder.com/index.php?title=Swingfire&oldid=151612. Having a scouting light tank working with the team to actually mark the enemy through walls and smokes is great, as you don't need to guess where your opponents are. Missiles are very agile in both vertical and horizontal plane, they can even do 180 degree turns, Can blast enemy out of their own cover by firing over or around it, without having to deal with them frontally; even without direct sight at close ranges, Sniper setup and missile effective range allows the Swingfire to attack from almost anywhere on the map, while staying relatively hidden, Together the launchers can reload faster than medium tanks; one of them can be kept to deter heavily armoured opponents - Something some other ATGM tanks like the, Provides a different playstyle from the regular MBT configuration, Missiles are easier to control and deliver than the latter, The sight is above the tank and the ATGM launchers are angled upwards meaning that you can fire while entirely behind cover with only your sight visible, Complicated to know how long a reload will be, players have to guess by looking at launcher's animation, Missiles are rather slow on launch and accelerate slowly, which can be a problem at long range, Missiles launchers are static upwards with limited horizontal camera guidance, difficult to aim at close ranges; fast opponents can get close or behind the Swingfire, Sluggish and unarmoured, possible to get outflanked and shot down by medium or light tanks, or to get suppressed by artillery strike or aerial attacks, Tall vehicle, vulnerable to overhead shots in the launchers, even more so in Arcade Battles, it is generally easier to destroy than the low-height, Does not have Night Vision for sniper scope, during the night it will be at a severe disadvantage at long range against most rank VI tanks. This platform was used for several other modifications amongst which is its sister vehicle already in game: the Falcon. In the game, FV 438 Swingfire will be located as the first ATGM-equipped vehicle on Tier 5 within the British lineup to cope with other countries already armed by similar vehicles. If the situation is looking very bad - and you are flanked by lightly-armoured enemy vehicle or attacked from above, you can return fire from the top-mounted M1919 Machine-gun, but dont rely on it - there are few vehicles in the game that can be dealt with by similar armament. The cupola has less armour than the hull and it's possible to lose both gunner and commander by being hit there, easily destroying the vehicle in RB. Is there any kind of backward incline or climbable rock, that you can use to fight back at close range? Swingfire / statistics for the last 1 month. While it might appear that the Striker will reload all five missiles simultaneously after the rack is emptied, it actually reloads one at a time. Spook them away with single missile shot, remember how the rocket was aimed. You just need to "swing" the missile into their cover, which surprises people who expect long-range ATGM sniping from 2 km range like other ATGMs. Any solid obstacle can stop missiles, and trees make it hard to see you, so the more things there are between you and the Swingfire, the better. It is possible to take HEAT shots frontally with the launcher, but it can quickly backfire, should enemy shot land at a bad angle. Outdoor ammo rack is 50 mm thick everywhere, except hinges that are 10 mm thick. The Swingfire In the New ATGM Update| War Thunder - YouTube Note that rush and flank tactics are not feasible without a spaded vehicle, as it's significantly harder to hit a Striker when it is driving at 50-87 km/h, compared to 30-60. Surprise, surprise. Ammunition. Press for detailed settings of the view in battle. In the case of American Desert, the ruins are often high enough to protect even the missile launcher entirely. The price is, however, is that you can only have 30 of Mk.2 missiles per battle (though it's difficult to spend them all in RB). Missiles are modeled individually and disappear after having been shot or loaded. Improves visibility by enhancing natural light or active illumination. There is also a commander cupola which supports slightly stronger optics and supports a machine gun on it. Usually, the tubes on your left (their right) fire first and are already empty, so initially aim for the right (their left) to set them on fire. Having someone to draw attention from the Striker, like a Chieftain tank, is even better, as nobody normally prioritizes the bland Striker, especially if next to a bunch of scarier, fearsome teammates. (a)This is the figure quoted by the manufacturer; the application of our standardized formula for HEAT warheads I worked on this thing and even we didn't know its damage capabilities 8) Perfect for your desktop pc, phone, laptop, or tablet - Wallpaper Abyss It was introduced in Update 1.63 "Desert Hunters". At the worse case, you will disable just the driver but thanks to the great damage of the Swingfire ATGM, a hit in the upper hull or the turret is often enough to finish the entire crew. The SARC MkVI (6pdr) is one of the few British ground vehicles (other than Lend-Lease vehicles such as the Sherman II) to be armed with a pintle-mounted .50 cal Browning heavy machine gun. Except for the fact that it has LESS armor than the Rktjpzer or the Sheridan Snake509, since when does armor matter in tier V? Top-tier tanks: While the Swingfire Mk.2 can damage top-tier tanks, it is unwise to fight ERA-covered tanks with the Striker if you do not have a plan. The FV 438 "Swingfire" was powered by a Rolls-Royce K60 multifuel engine with maximum of 240 horsepower. Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc). Rockets can destroy the Striker as well if the pilot manages to carpet-bomb the position, so helicopters should be prioritized as a target and a threat. Striker - War Thunder Wiki Reverse gearbox and stabiliser allows the Striker to respond to enemy waves coming from one side by presenting it's right side and attacking while driving along the cover to avoid enemy shots at the same time, but it will only work at medium to long ranges. They are also more dangerous than German ones, so prioritize them over others. But another side of that is, it's very easy to see the missiles coming and hide from them, making it twice as hard to hit enemies unless the player can judge the distance well and drop missiles right on them. (In AB) Is retreat possible, or enemy snipers will lock down the position completely soon after your arrival? [Make the Swingfire SWING] - With the addition of the Tor M1's VLS If you have autocannons as a coaxial weapon (which are ~23 mm and insufficient to damage launchers), attempt to damage commander's cupola, which has much worse protection. Developed in the early 1960s, Swingfire was a relatively slow missile that would allow directional changes of 45 degrees on the horizontal and 20 degrees of elevation which created the apt name. Type of. Please do not use streamable.com. Since the commander optics count as a weak spot for HEAT overpressure damage, it is possible to destroy Striker in ATGM duel by hitting it anywhere. The Swingfire is a giant box, which has two enormous launcher tubes on its left, that face upwards and a big control camera near to them, which is also your gunner's camera. Never forget that it is a team-based game, and even if you fortify yourself in best possible sniper position in entire game, that only you can use, there is always a possibility of being attacked and destroyed by light and medium tank combo, if nobody watches your back. If you have to do that, at least face it with frontal armour and never show the sides, so missiles have a harder time destroying the tank. Air frags per death 0.12. War thunder is not a cheap game. with a battle rating of 7.3 (AB/RB/SB). Although the Swingfire missile was used during various engagements on other platforms, the 438 carrier was never used in combat and was decommissioned in the 90s. One of the most complicated issues to master for some British tank commanders are the aiming and effective use of the Swingfire ATGM at close distances. Description The FV102 Striker is a rank V British tank destroyer with a battle rating of 8.0 (AB/RB/SB). Depiction ofany real-world weapon orvehicle inthis game does not mean participation ingame development, sponsorship orendorsement byany weapon orvehicle manufacturer. Simply crash into nearest cover and proceed to fire onto the enemy. You can't ammo rack it, the fuel tank in the front eats all your HEAT and Sabot shells and it's still able to fire atgms while more than half of the components are damaged and the tank is on fire. Swingfire OP : r/Warthunder - Reddit The non-aced driver will get confused if you try to drive forward or backwards and turn at the same time, especially at gear 1. It is incapable of firing to the left at all. The Swingfire turns VERY fast for an ATGM and corrects itself quite quick making it easier to make sudden adjustments to the flight path (which is where the name came from, as it could turn so fast). However, avoid exposing the right side of the tank's hull, as the crew sits on that side and a short spray of 12.7 mm MG there will destroy the tank immediately.
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